This won’t include typo, grammar, clarity fixes etc. as these are an ongoing issue and are barely worth mentioning. Includes meaningful changes only!
Changelog created. Dungeon exploration rules added. Minor nerf to parrying rules. Helmets do something now (cf. ‘Extra Damage’)!
(Changes before this can be found on the sooper sekrit Discord server).
Satisfactory rules for outdoor exploration (HIGHEST PRIORITY)
Update equipment list: adjust weapons prices, add breakage chances, range penalties for ranged weapons a la Greyhawk, higher quality weapons (break less, cost more).
Notes on magic in combat.
New race: Dwarfkin (bloodline includes Dwarfs, earth spirits, etc).
Possible new race: Chlidren who’s mother died in childbirth. ‘Spirit-touched’ or similar? Potentially too similar in concept to Changelings but aesthetic is nice.
Rewrite class descriptions, language table, pursuit table (all have been copy-pasted from 7VoZ and Delving Deeper).
Figure out how to fix the CSS so images are responsive to small screens without making them all stretched out on larger ones. Some people do this webdev shit for a living, sigh.